Three comparisons at the beginning: in Cuba is Havana, Cuba appears to be the publisher Eggert games and has the same graphics as well as building einTitelbild (Michael Menzel) and has drawn in Cuba, however, deserves to play eigentich not with the "big brother" in Cuba thrown a pot since it produces very different from the gaming experience feels like.
Havana is a full-fledged board game without a board, for an actual schedule does not exist. The game comes from playing with other components, namely, the action cards, buildings, various wooden cube - raw materials and einwenig play money. Enough, but still pleasant enough material for writer Reinhard distemper, therefore, to develop from a varied and entertaining game for the re-establishment of the capital of Cuba.
Here the players have to buy buildings that are designed in two rows on the table. A total of 12 buildings, each may be bought 4 buildings situated on the edge, which vary with the cost here. Some cost money, some raw materials, some workers, others are a mix of everything. Particularly complex buildings also need an architect, who must have been activated by the player. The architect is stolen by 13 action cards that can be used by those in each round two, for example, raw materials, workers and money from the stock, or when other players receive, or protect themselves against theft.
Already using action cards are stored so that each round, the choices fall. However, an action may take several laps remain active if the players exchanging only one of the two action cards. The map "Come back" may be engaged with the already used cards back on the hand, can produce in this Zusammanhang lot of tactical combinations. This is useful but not always, especially not when it comes to the turn order.
The action cards have the important function that is also to set the player order. Given limited resources, this is the tactical situation of considerable importance. In general, the determination of the turn order is resolved in an interesting way. All cards have a number two cards each may be active per player. The lowest "number" of two cards booklet brings the right starting player.
As a player you want yes liked everything: First off be to log up many raw materials and play the most powerful actors. This is difficult in Havana, for good action cards often also have high turn order - numbers. A good sense of timing when you activate the action is therefore needed, especially when many raw materials and / or money should be distributed.
We liked Havana really good. It provides atmosphere that is entertaining and compact, offers plenty of tactical and some interactive opportunities and encourages through its construction of the mechanism always distinguish Gabäudekauf running for re-play. Now it will be final time for a Caribbean theme night with Havana, Cuba, Puerto Rico, Jamaica, Martinique, and and and ....
|Number of players:||2-4|
|Age Group:||From 10 years|
|Total time:||30 to 45 minutes|
Tags: Eggert Games