Three comparisons at the beginning: Havana is in Cuba, and Cuba appear from publisher Eggert games and has einTitelbild and painted building, the same designer (Michael Menzel) as in Cuba has, however, it makes the game deserves eigentich not with the "big brother" Cuba in thrown a pot to be as it is from the game feels very different experience here.
Havana is a full board game without a board, because there is an actual schedule it. The game comes from playing with other components, namely, the action cards, buildings, various wooden blocks - resources and einwenig play money. Enough, but still pleasant enough material for author Reinhard distemper Thus, in order to develop a varied and entertaining game for the rebuilding of the capital of Cuba.
These players have to buy buildings that are designed in two rows on the table. A total of 12 buildings, each may be purchased four buildings located on the edge, but the costs vary here. Some cost money, some raw materials, some workers, others a mix of everything. Particularly complex building will also need an architect, who must have been activated by the player. The architect is stolen from one of 13 action cards that can be used by those in each round two, for example, raw materials, labor or money from the stock, or the player to obtain, or to protect themselves against a theft.
Already used action cards are discarded, thus reducing the choices available in each round. However, an action may be several laps remain active if the player always exchanging only one of the two action cards. The map, "Come back", are already used with the cards again made to the hand can produce in this Zusammanhang lot of tactical combinations. This is useful but not always, especially not if it goes around the turn order.
The action cards have the important function that is in addition to determine the order of play. Given limited resources, this situation is not of minor tactical importance. In general, the determination of the turn order is resolved in an interesting way. All cards have a number Two cards may be active per player. The "minimum number" of two start-up cards brings the player right.
As a player you want yes liked everything: his first turn, einheimsen many raw materials and exploit the most powerful actors. This is difficult in Havana, because good action cards often have high turn order - numbers. A good timing when you activate the action is therefore needed, especially when many raw materials and / or money should be distributed.
We really really liked Havana. It provides atmosphere, is entertaining and compact, offers plenty of tactical and some interactive possibilities and suggests by its structure on the mechanism always distinguish Gabäudekauf running for re-play. Now it is final time for a Caribbean theme night to Havana, Cuba, Puerto Rico Jamaica, Martinique and and and ....
|Number of players:||2-4|
|Age Group:||10 years|
|Total time:||30 to 45 minutes|
Tags: Games Eggert