12
January

Troyes

Author: Jens in Troyes

troyes can Troyes is a town in the French Champagne, eat in the excellent one in our time, drinking and shopping in particular, for Troyes is the mecca of outlet stores. present in different shopping malls, hundreds of small shops of many famous fashion brands their products at bargain prices.

The heart is, however, the old town, in its center the magnificent Cathedral of Troyes. In the streets around the cathedral, there are some traditional champagne shops and numerous restaurants offering the usual typical French menu offerings.

But of course this is not a travel and gourmet blog, although we recommend a visit to the city in central France at any time. The board game "Troy" was, meanwhile, somewhere else, namely in Belgium, with the remote it for their young small publisher "Pearl Games" the author Sebastien Dujardin.

Troyes speak French correctly, it could not Troyes hot but trois, or "Three". The three actually comes in some elements of the game to play: There are three municipal areas, three cathedrals - Level three action cards per building, are also allowed for every action always a maximum of three dice.

troyes-spiel Troyes has a game plan, action cards and dice. Nothing new could be said, however, the composition of these three (!) Game elements have coherent and sophisticated nature of the dice, for example, an element of luck, however, offset this strong by the nature of the operation. The selection brings up to 18 cubes used that for its own planned action at any time own or purchased cubes are available.

After distribution of the population on one of the three spheres of influence the military, clergy and citizens, embodied by the three buildings of the palace, the bishop's residence hall, it goes straight to the point in Troyes. The number of workers will be diced and must immediately be used against the attack of foreign invaders. Before the players have not received a fixed income to distribute wages and salaries to its residents.

If the enemy repulsed, players have all sorts of opportunities to participate in civic life in Troyes and gain victory points. Since the game takes place in a limited number of rounds, good timing is needed to get the optimum points. These players can perform actions in the various buildings that have been designed using action cards at game start already there.

troyes-kathedrale The construction of the cathedral must be advanced. But the players will find Victory also influence points, which they can use for further action. With the influence they can, for example, cubes, ie acquiring workers from their fellow players, or a neutral "staff". under the dice are no usable data available, the player using influence points or even a dice roll again turn to its opposite side.

The Action cards of each building quite effective combinations. To validate this action cards be eligible, players must first have a working force against a small fee, sometimes not quite stop there. From this point, all other actions are then free of charge and depend only on the number of erwürfelten workers that are there, sent there.

That the city at the beginning of each round is threatened from outside, we had already mentioned. But other military events as the peaceful city life threatening and that until they have been averted. Here again, players can send out workers. Depending on the number to be stored for as long small wooden marker on an event card, until all available seats are filled. Who owns the majority color on one of these cards, wins the card and now can be credited at the end of the game rubbed more victory points.

Troyes plays very flexible. use opportunities to win points, influence and money or take points are plentiful and there are some interesting combinations possible. In this respect, Troyes is one of the demanding and full-bodied strategy games. In the games - Year 2010, the game is definitely the best. Also the game is quality material in order.

A couple of points off (high level), there are the somewhat drab design and the rule of the game that suffers, like many others at many translation errors, which also disrupts the learning logic a bit. Unfortunately, it also changes the language now revised rule does not After thorough study of the basic rules and the many action cards to play well but Troyes.

Game Designer: Alain Orban,
Xavier Georges
Sébastien Dujardin
Illustration: Alexandre Roche
Publisher: Pearl Games
Number of Players: 2-4
Duration: about 90 minutes
Age information: 10 years
Buy it at:

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The article was published on Wednesday, January 12th, 2011 at 23:45 saved at Troyes . You can follow any responses to your thoughts on RSS 2.0 track. You can answer , or a trackback to your own website set.

2 entries

PETMOL
  1  

I need to get rid of this game a lot. Zunächstmal I am very fond of Troyes, I had to "work out" but because the instructions are not easy and has built some elaborate descriptions, and formulations.
In the episode is listed what I consider to be better, although the guidance from pearl game has been revised before.
In "Phase 3: events," I miss the clear layout of the order must be executed in any actions. It is not clearly identify which is the first only the lowest portion of the event cards is important. The indication, which required there to be black cube from the starting player first set only willing to before, the so-called "OTHER EVENTS" attend to (without a black cube in the bottom section) is not written clearly. Only then is the black cube "played". It follows that the other figure (flags) on the above section of the map now have no meaning. The points are given only after it "move away from the event." But instead one gets for each black cube, which was fought, successfully or not, an immediate impact point. Only on page "VI" will be mentioned among others, can be and how these events will fight.
In Phase 4: Actions on page "V" describes how to die can buy from other players. It was unfortunately not made clear whether a player die of other players whose color he has not even allowed to buy anyway (definitely voted for me YES).
A detailed description of the building `s an action card (not their intended use, etc.) exists only in the small print.
So I therefore wise to want to use the "Anna" a master of the "dealers" that there are two places with points, as well as players, but the two places are already taken, can make your own masterpiece on this map to to take advantage of this card, but get no points at the end and everyone allowed to have only one master on each action card.
Also, I can implement its own population by another action card, or a building reveals itself only in the small print. Furthermore, there are now effective action cards (no hourglass) and not immediately effective action cards (with Hourglass), the effects can be used later.
In the Section 2, "cathedral building", I miss an explanation for the claim "-2" on the picture of the game board.
Information can be provided only at the `s' end of the game."
"Fight against events": For clarity I do not have here a clear indication of when it has influence and when to win points.
It would be helpful if there were to own Absschnitt.
Finally, comments on the page, "The action cards." Some of the words used are quite complicated, while others are written back to short and clear.
As "The Tenth": I decline for lack of space to the original description and try to formulate all in your own words as short and simple. - "The player can, by means of its own blocks on this card, max. two players (also neutral) will take either a yellow cube for free in order to form a "kit" with 3 dice.
As "The Dealer": the description of the card is "worth two pence". Only in the small print on page "V" I can see that the dice are the result achieved by the specified sum of 2 denarii on the map divided, must, to find out how much you really get. Thus, I use this method with other, similar cards.

So, now it's enough. Not that I can arrange a false impression, the game is in my view, really good. Only, the hurdle is enclosed by the guide, including maps illustrate very high.

Greetings, Petmol

January 29th, 2011 at 15:23
  2  

hi Petmol,

Us speak from the soul, so we start a campaign for better quality rules. We have published the first version of a tutorial. that you find here:

http://www.spiele-akademie.de/presse/spielanleitungen-tutorial/

February 3rd, 2011 at 00:50

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