12
January

Troyes

Author: Jens in Troyes

troyes Can Troyes is a town in the French Champagne, eat in the excellent one at the present time, drinking and shopping in particular, because Troyes is the mecca of outlet stores. Present in various shopping malls, hundreds of small shops of many famous fashion brands their goods at bargain prices.

The heart is the old town, however, in its center the magnificent cathedral of Troyes. In the streets around the cathedral, there are some traditional champagne shops and numerous restaurants offering the usual typical French menu offerings.

But of course this is not a travel and gourmet blog, although we recommend a visit to the city in central France at any time. The board game "Troyes" emerged, meanwhile, elsewhere, namely in Belgium, with the remote it for their young small publisher "Pearl Games" the author Sebastien Dujardin.

When speaking French correctly from Troyes, Troyes hot but it could not trois, or "Three". The three actually comes in several elements of the game to play: There are three municipal areas, three cathedrals - level three action cards per building, are also allowed more than three for every action dice.

troyes-spiel Troyes has a game plan, action cards and dice. Nothing new could be said, however, the composition of these three (!) Game elements have coherent and sophisticated nature of the cube, for example a luck factor, however, qualifies this greatly by the type of bet. The selection of up to 18 causes cubes used that for its own planned action at any time own or bought cubes are available.

After distribution of the population on one of the three spheres of influence the military, clergy and citizens, embodied by the three buildings, palace, city hall and bishop's seat, it goes straight to the point at Troyes. The number of workers will be used immediately and must roll against the attack of foreign invaders. Before the players have not received a fixed income to distribute wages and salaries to their residents.

Are the enemies defeated, the players have all sorts of opportunities to participate in civic life in Troyes and gain victory points. Since the game takes place in a limited number of rounds, good timing is crucial in order to get the most points. These players can perform actions in the various buildings that have been designed using action cards to start playing there already.

troyes-kathedrale The construction of the cathedral must be advanced. Sure the players get next to Victory also influence points, which they can use for further action. With the influence they can, for example, cubes, so workers earn from their peers or a neutral "staff". Among the cubes are no usable data available, the players roll again through points of influence, or even rotate a cube on its opposite side.

When the action cards of each building quite effective combinations are possible. To take this action claim maps, players must first have a work force against a small fee, sometimes not quite stop there. From this point, all other actions are then free of charge and depend only on the number of erwürfelten workers who are sent there.

That the city at the beginning of each round is threatened from outside, we had already mentioned. But other military events as the peaceful city life threatening and that until they have been averted. Here again, the players can send out workers. Depending on the number to be stored for as long small wooden marker on an event card, until all available seats are filled. Who owns the majority color on one of these cards, wins the card and now can be credited at the end of the game rubbed more victory points.

Troyes plays very flexible. Use options, victory points, impact points and money, or possess it are plentiful and there are some interesting combinations possible. Troyes to that extent is the demanding, content-driven strategy games. In Games - Vintage 2010, the game is definitely the best. Also, the game is quality material in order.

A couple of points deduction (at a high level), there is the somewhat drab design and the rule of the game that suffers, like many others in several translation errors, which also disrupts the learning a little logic. Unfortunately it also changes the meantime, there is nothing linguistically revised rule after careful study of the principles and the many action cards to play well but Troyes.

Game Designer: Alain Orban
Xavier Georges
Sebastien Dujardin
Illustration: Alexandre Roche
Publisher: Pearl Games
Number of Players: 2-4
Duration: about 90 minutes
Age indication: 10 years
Buy it at: Shop the games academy

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This entry was posted on Wednesday, January 12th, 2011 at 23:45 saved under Troyes . You can follow any responses to your opinion on RSS 2.0 track. You can reply , or trackback rely on your own website.

2 entries

PETMOL
  1  

I need to get rid of this game a lot. Zunächstmal I am very fond of Troyes, I had to "work out" but because the manual is not easy and has built some elaborate descriptions, and formulations.
The result is listed, which I think should be improved, although the guidance has been reworked by pearl game ever.
"Phase 3: events," I miss the clear layout of the order must be executed in any actions. It is not clearly identify, is the first event only the lowest portion of the card is important. The indication that the Code's black cube from the starting players are initially placed only willing to forestall the so-called "OTHER EVENTS" to meet (without a black cube in the bottom section) is not written clearly. Only then is the black cube "PLAYED" will. As a result, the rest of the figure (flags) on the overlying section of the map now have no meaning. Points are also given only after it "move away from the event." For this you get but for every black cube, which was fought, successfully or not, an immediate impact point. Only on page "VI" will be mentioned among others, can be and how these events are "fighting".
In Phase 4: Actions on page "V" describes how to die can buy from other players. It was unfortunately not made clear whether a player die of other players whose color he has not even allowed to buy anyway (Have decided for me, YES).
A detailed description of the building `s an action card (not their intended use, etc.) also exists only in the small print.
So I advanced, therefore, wants to use the "Anna" a master of the "Trader" that there are two places with points, and the players, but the two places are already taken, can make your own masterpiece on this card to to take advantage of this card, but get no points at the end and everyone allowed to have only one master on each action card.
Also, I can implement its own population by another action card, or a building reveals itself only in the small print. Furthermore, there are now effective action cards (no hourglass) and not immediately effective action cards (with Hourglass), whose effects can be used later.
When Section 2, "cathedral building", I miss an explanation for the claim "-2" on the image of the game plan.
There's information to only the "end game".
"Fight against events": For clarity, I lack here is a clear indication of when it's influence and when to win points.
It would be helpful if there were to own one Absschnitt.
Finally, observations on site, "The action cards." Some of the words used are quite complicated, while others are drawn to short and unclear.
As "The Tenth": I decline for lack of space on the original description and try to formulate all in your own words as short and simple. - "The player can, by means of A own blocks on this card, max. two players (also neutral), each taking a yellow cube free order to form a "kit" with 3 dice.
As "The Dealer": the description of the card says, "earned two denarii." Only in the small print on page "V" I can see that the dice are the result achieved by the specified sum of two denarii on the map divided, must, to find out how much you really get. Thus I use this method with other, similar cards.

So, now it's enough. Not that I teach a false impression that the game is really good from my point of view. Only, the hurdle is through the enclosed literature, including maps explaining very high.

Regards, PETMOL

January 29th, 2011 at 15:23
  2  

PETMOL hi,

You speak from the soul of us, so we start a campaign for better quality rules. We have released the first version of a tutorial. You can find this here:

http://www.spiele-akademie.de/presse/spielanleitungen-tutorial/

February 3rd, 2011 at 00:50

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