Troyes
Can Troyes is a town in the French Champagne, eat in the excellent one at the present time, drinking and shopping in particular, because Troyes is the mecca of outlet stores. Present in various shopping malls, hundreds of small shops of many famous fashion brands their goods at bargain prices.
The heart is the old town, however, in its center the magnificent cathedral of Troyes. In the streets around the cathedral, there are some traditional champagne shops and numerous restaurants offering the usual typical French menu offerings.
But of course this is not a travel and gourmet blog, although we recommend a visit to the city in central France at any time. The board game "Troyes" emerged, meanwhile, elsewhere, namely in Belgium, with the remote it for their young small publisher "Pearl Games" the author Sebastien Dujardin.
When speaking French correctly from Troyes, Troyes hot but it could not trois, or "Three". The three actually comes in several elements of the game to play: There are three municipal areas, three cathedrals - level three action cards per building, are also allowed more than three for every action dice.
Troyes has a game plan, action cards and dice. Nothing new could be said, however, the composition of these three (!) Game elements have coherent and sophisticated nature of the cube, for example a luck factor, however, qualifies this greatly by the type of bet. The selection of up to 18 causes cubes used that for its own planned action at any time own or bought cubes are available.
After distribution of the population on one of the three spheres of influence the military, clergy and citizens, embodied by the three buildings, palace, city hall and bishop's seat, it goes straight to the point at Troyes. The number of workers will be used immediately and must roll against the attack of foreign invaders. Before the players have not received a fixed income to distribute wages and salaries to their residents.
Are the enemies defeated, the players have all sorts of opportunities to participate in civic life in Troyes and gain victory points. Since the game takes place in a limited number of rounds, good timing is crucial in order to get the most points. These players can perform actions in the various buildings that have been designed using action cards to start playing there already.
The construction of the cathedral must be advanced. Sure the players get next to Victory also influence points, which they can use for further action. With the influence they can, for example, cubes, so workers earn from their peers or a neutral "staff". Among the cubes are no usable data available, the players roll again through points of influence, or even rotate a cube on its opposite side.
When the action cards of each building quite effective combinations are possible. To take this action claim maps, players must first have a work force against a small fee, sometimes not quite stop there. From this point, all other actions are then free of charge and depend only on the number of erwürfelten workers who are sent there.
That the city at the beginning of each round is threatened from outside, we had already mentioned. But other military events as the peaceful city life threatening and that until they have been averted. Here again, the players can send out workers. Depending on the number to be stored for as long small wooden marker on an event card, until all available seats are filled. Who owns the majority color on one of these cards, wins the card and now can be credited at the end of the game rubbed more victory points.
Troyes plays very flexible. Use options, victory points, impact points and money, or possess it are plentiful and there are some interesting combinations possible. Troyes to that extent is the demanding, content-driven strategy games. In Games - Vintage 2010, the game is definitely the best. Also, the game is quality material in order.
A couple of points deduction (at a high level), there is the somewhat drab design and the rule of the game that suffers, like many others in several translation errors, which also disrupts the learning a little logic. Unfortunately it also changes the meantime, there is nothing linguistically revised rule after careful study of the principles and the many action cards to play well but Troyes.
| Game Designer: | Alain Orban Xavier Georges Sebastien Dujardin |
| Illustration: | Alexandre Roche |
| Publisher: | Pearl Games |
| Number of Players: | 2-4 |
| Duration: | about 90 minutes |
| Age indication: | 10 years |
| Buy it at: | |












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