Our first game Dominion, we played with the generation 70 +, as we have spontaneously offered a lot. Our parents are not team players and have their gaming experience largely "no man worse you" with Bingo and Rummy, Monopoly and collected.
Nevertheless, we brought the experiment to see how well it is assumed Dominion of real gaming novices and understood. Conclusion: The purpose of the game opened up immediately, but only with the rising of possible combinations of cards. Until then, it took a little effort, the turn order, namely play an action, Buying, Storing, tighten and mix, mix, mix, to dominate. After that the game was all but participants of all ages really fun.
Game of author Donald X. Vaccarino itself is already said and written much: It's about victory points that can be redeemed. The needed money is obtained by appropriate combination of the played cards, which in turn have their own functions. This simple-sounding scenario is dressed in a beautiful crafted medieval life world. The money is copper, silver or gold, the victory points are all over the property, duchies or even provinces and the functional maps are a potpourri of important figures (thief, witch, lumberjack), professions (police, moneylenders, adventurer) or functional devices (market , moat, forged) of the Middle Ages.
Accordingly, one might assume, Dominion is a "Magic - the gathering" for the poor. Many cards have features that are known from Magic ago. The "Ancestral Recall," for example, could be the "laboratory" that allows the drawing of two cards and a further action. Who knows the strategic element of the "drawing card" from Magic, will this also be used for Dominion and thus probably also get very far. Beautiful are "combos" of some cards for example, tighten first and then dispose of unpopular cards.
Despite the similarity of some map features Dominion remains independent, because it has something of their own: The middle game. The key to victory is to decide in advance when the collection is enforced by victory points. For who it begins too early, the otherwise not be recovered are victory point - in the construction of a functioning card decks interfere. Well, and who is late, the penalty is well known, the life ...
As a "Game of the Year 2009" Dominion makes sensation and cleans up all the awards in the world of board games and parlor games. This is remarkable, because Dominion is and will remain a pure card game is not a trading card game, keeping the cost manageable, if the Hans im Glück is a healthy period for extensions and complies. Anyway, the game has been in the base version of a High "I want another" - factor.
A word on material care: a disadvantage, the cards is that they wear. The wear is already relatively fast clear because much has to be mixed. Recommended is therefore essential to use card sleeves. But beware: Card Sleeves must have the right size! The Dominion cards have a size of 59 * 92 mm one euro - format and require special sleeves in this size.
Release Year: 2009
Author Donald X. Vaccarino
Verlag Hans in luck
Players 2-4
Duration about 30 minutes
Age indication 8 years
Tags: Hans in Luck , Game of the Year