The pirate theme is prevalent among the board game - reactions. And rightly so, because in times of Guybrush Threepwood (re-edition of Monkey Iceland) and Jack Sparrow (Pirates of the Caribbean), the issue remains up to date and still appeals to our fantasies deep inside: find resources, get rich, adventure, desert island, etc. .
The board game from the Jamaica Pro Ludo sailing under flag GameWorks - Publishers able to address some of these primal instincts. This also means that the game is superbly designed material and immediately raises a little pirate mood.
Each player first selects a pirate - character and ship receives cards and the associated color. With this equipment, the players have the mission as quickly as possible to maneuver their vessel to a large pirate island and go to collect various treasures and other goodies.
If it were a pure race for first place, the game would quickly disappear into the pile of boring games, but it does not help to arrive first at the finish, if you do not like a little booty. This in turn arouses interest among the participating pirates and occasionally leads to clashes.
The game is characterized by two key actions: the roll of the dice and playing out action cards. Per train, there are two actions, one in the morning and one at night. The cube determines the maximum number of goods that can be loaded or boxes that can pull the ship.
That would be really easy if not all players would simultaneously reveal their actions. The so seemingly secure plan can thus be thwarted by the actions of the opponent and even run disadvantageous. In this case, only instigating a bona fide pirate sea battle that will be decided with gunpowder chips and dice points helps. The winner can take the loser prey or heave him unpopular cursed treasure in the cargo hold.
On the big ride even pirates do not always get everything for free. Fees at ports in the form of gold are to be paid. On the high seas food for the crew will be consumed. The imaged on the corresponding boxes food chips must be submitted to the bank.
All in all, plenty of pirates met Jamaica - cliches and can be learned very quickly. Particularly turbulent Dern is the game at a high number of players. In the two-player - mode travels with a ghost ship that can cause some anxiety. Nevertheless, the game is not very complex, but has alone because of the great material implementation a high entertainment value.
Jamaica got a price, namely the "Golden Pen" for the best game rule in 2008, conferred on the Spiel08 in Essen. A truly deserved price because the game rule is exemplary. The mixture of text and illustrations agrees