Ancient Rome had the Res Publica, the plebeians, the senate, corruption and catastrophes. In Ystaris "Sylla" by author Dominique Ehrhard, we see these items again and take part in the life in Roman society. Each player tries to gain power and influence in the Roman Empire and thus the game.
Sylla's primary goal is to earn prestige points. These are typically available only by achieving certain milestones, namely the edifying of major infrastructure building, the development of public opinion with regard to citizenship, health and leisure, as well as the prevention of epidemics, famines and other crises.
Is played in five total rounds, each of which is subdivided into seven actions. This is the first, namely the election of the consul, is already of great importance, because the consul enjoys privileges for certain game features, such as regards the player order. Consul is who does what in sum, most senators and offers the most money.
The people, however, is generally not only from senators, including militia, slaves, traders, and Vestal, the only female character, are members of the public life. Players can also choose for the next campaign, who they work for themselves. Each character card with a different ability. For the final statement is still the secret sign of the persecuted Christians, the fish which are relevant. Some cards carry this symbol.
In three considers action to improve their own infrastructure. Market stalls to improve the revenue, a field reduces the famine, the tavern lifts the mood of the people, etc. The building must be offered in limited numbers with color dots of different character cards to be paid. These characters separate from the rest of the round from the valuation and can no longer be used.
Action is four quickly settled. The players will receive money from the Treasury.
The harmonious democratic activity would be boring if there were not occasional small disasters or resentment among the people. Especially the decadence (lapse of good taste) is common among the Romans and is located next to ever-changing events permanently as open card on the field. But even here it is too democratic, because the majority is to determine conditions which occur negative event.
In Action 6 is now the money needed for Activity 4, because now the players must decide whether their money for the benefit of the people or its own interest in prestige points to convert. If they decide together for the people, this has to build a structure to follow in the public interest.
As a final action at the end of each round will be played as yet famine (by deduction) and evaluated the moods of the people. Depending on the position of the "Res Publica marker" Here, players can collect more prestige points. Exception: If a "crisis has occurred, this may mean deductions, if a player has not troubled enough to those affected by the crisis area.
After five rounds, there is a caused by the building of "Church" final standings, then the game ends. The winner is the player with the most prestige points.
Sylla know please, as there are different game - it combines good mechanisms are bidding actions, votes and tactical elements when adding their own infrastructure. Everything works and blends well.
The game is designed for 3-4 players. We have the first three, but then later also available in the network rule for 2 players to two players. It went quite well, if clearly win the bidding - action with multiple players on appeal. Very pleased us well to understand the rules of the game with a short and a detailed section.