23
July

Space Pirate

Author: Jens in space pirates

raumpiraten In the 80 years there has been a very popular computer game called Elite, where you flew with his spaceship through space and as traders bought on different planets in their trade goods and items sold. Alternatively, you could earn a living in space as a pirate and attacked large space freighter.

Space Pirates-author Christophe Boelinger "seems to have known elite" and rejected his board game, at least by the scenery here in the video game classics. For a number of beautifully designed cardboard elements is built up on the table, a landscape space, which move in space ships and asteroids. The elements are designed to keep space between themselves, but also cause a limitation to the table edges.

Each player takes a fancy three-dimensional model - spaceship and a trading post from which he enters upon his journey. Thus, there are conquering something, now many small round plate with "snap" carried into orbit. Thus brought into the game, these concealed platelets as a freighter, asteroids or even a galactic police recovered when one of the space pirate steers his ship in such a way that it comes into contact with a cap.

The motion of the spacecraft is ausgellöst by energy cards. Since there is no board and therefore not countable units for movement are carrying out, the spacecraft will be moved on small pedestals as many units as energy points are shown on the previously revealed card. In this way, various raw materials collect can be redeemed later in a port device to be.

In addition to the motion contained all be performed on the energy map "cosmic events" which have different impact on the current game situation, spaceships and asteroids to change the position by a player she snaps his fingers in the universe. Also cosmic storm can be triggered in which the Pirates suffer as well as in the event "solar wind" damage.

The solar wind causes the spacecraft to drift, "" What can happen even if a player has no cards left movement. The vessel may be moved in this case only a single movement unit.

Should reach a space pirate, despite these inconveniences to a port, he can sell his goods there, according to the actual course. The course will be displayed on a map, which is revealed upon arrival in port. They were found in every port have different values, so that it can be useful to keep a product first and sell in another port to a better rate. Who this hinbekommt most successful and most of the "mega-credit ', as the currency is called here, deserves to win.

Space pirates also because its mix of atmospheric material and the action-packed game play elements such as the snapping and the loose structure of the pitch a good portion of gaming experience, but still kept going deep. The game depends heavily on a cleverly designed top circuit, but can never truly strategic combinatorics. For this first, the movement of the spacecraft is too slow, for others the situation changes too frequently by chance events or by the sometimes unwieldy cosmic storm.

The game is usually full, sometimes to text-heavy as it is not, unfortunately, consistently uses the actual existence of large graphic elements of the game material. Somewhat half-hearted also states the key concepts for the game, and here a good approach already exists, but not consistently led to an end. All in all, the rule of the game but useful for learning the game in a reasonable time.

Year: 2009
Author: Christophe Boelinger
Graphic: Christophe Madura
Publisher: Sirius Games
Number of players: 2-4
Age Group: 8 years
Total time: 45 min to 60.

Buy at:
Shop the games academy

Tags: ,

The article was published on Friday, July 23rd, 2010 at 20:56 saved under space pirates . You can find the answers to your opinion about RSS 2.0 track., you can answer , or a trackback your own website to share.

Write now

Name (*)
E-Mail (will not be published) (*)
URI
Feedback:
up
Powered by SEO Platinum SEO from Techblissonline