17
September

The End of the Triumvirate

Posted by: Janina in The End of the Triumvirate

end of the triumphirats The End of the Triumvirate is a successful game of John and Max Ackva Gabrian, which plays in the year 56 BC. It is torn by civil war and there is a bitter enmity between the once-great triumvirate. Caesar, Pompey and Crassus, trying to outdo each other to gain power at the end of the Roman Empire.

These must be brought from the provinces, supplies, hiring legions from their own territories to invade into other provinces. It is, moreover, the citizens of Rome, to convince themselves and bring them to their own page in order to gain political power. more »

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14
September

Metro

Posted by: Janina in Metro

Metro is a game from Dirk Henn, which takes us to Paris in 1898. The game was on the shortlist for the game of the year 2000 and is made by Queen Games.

The aim of the game is to create an extremely long subway line in Paris.

The board is illustrated in detail and very attractively designed. It is divided into 64 square fields. While stations are spread all around, are in the center of the board four metro stations (stops). Furthermore, part of the game material markers to indicate their own stations, action figures and counting points for quadratic maps, which we must build on the program the longest distance. more »

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14
September

Valley of the adventurer

Posted by: Janina in the Valley of the adventurer

talderabenteurer You are deep in the Himalayas and in the mysterious valley should go on a treasure hunt. Did you can get hold of it more than the other adventurers, is your victory.

The game plan is quite appealing and detailed drawing. The adventurers are no cheap plastic figures, but worked beautifully made of wood. High quality and beautifully illustrated cards show each player to how far their travel in the next train. There are also tiles that bring one more game information. Money is also abundant, and most importantly, of course, are sparkling diamonds. Unfortunately thereof are too few in the game, often improvise. more »

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9
September

Go West

Posted by: Janina in Go West

GoWest In the late 18th Century the United States depend increasingly on their interests, "The Winning often he West"-the expansion of inland settlement and immigration from Western, Central, and Northern Europe. In large and small treks attracted settlers, government-sponsored, ever westward, until they finally reach California.

As in almost all other games, the issue is about to score the most points. The playing field in six North American shows, "states" divided. Right begins the East, where wagons are ready to explore the continent to the west. About every state has a special "box score". In addition, each player receives 30 wooden game discs. These serve as scoring markers and cash. In addition, you get a token that gives a double action. All these have played out, get back all its stone. more »

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30
June

Office

Posted by: Janina in office

office It is important that you are in in Amsterdam 17 Century, the gain control of the trade at the port have to. All you need agility to expand port facilities in order to seize the victory to you. Once a port facility is built, will be assessed to see who could achieve the greatest impact during the construction phase. The game ends when the entire port is removed.

The game begins with a cross-shaped channel to which you can build new waterways or port facilities. The port facilities have different capacities for wine barrels, tea chests and spice bag. Each player has his own deck of cards. But before it goes to the building, must be calculated, if the taxes are paid. You can not pay, the round is over for you. So your opponent you block for a few laps. more »

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expansion DSDE The mini-expansion of the game box can be used with the base game, as played with the extension. The new artisans will be mixed in with the cards of the two games and come into play also. This is especially when playing with more than four persons of interest, since then five craftsmen each round come into play (three in the display and two on the craft field for Shiring).

At the beginning of each round, the surplus craft cards are randomly selected and removed from the game.

The novelty of this mini-expansion is particularly pleased that is not really on each card a craftsman's craftsman. However, they are still treated as such and put in the standings at the end of each round victory points.

The new tradesmen are beggars, day laborer, tinsmith, goldsmith, and waiting market gardeners.

This extension is particularly interesting for two players, there is a greater variation of artisans in the game now, so that a greater variety is given. It now depends on chance, between which craftsmen you have to decide, especially since the new cards have their own charm.

The extension is very small, but brings in fresh air every game.

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The Pillars of the Earth exp This extension is only playable in conjunction with the basic game. The Pillars of the Earth is expanded by the expansion of up to six players and opens up many new strategic options.

At the four phases of the game from the basic game remains the same. First, the Schedule is increased considerably, which means you get more opportunities to use your workers and builders. Now you can even through the use of your workers achieve victory points.

There are also new, valuable craft cards that shake up the game from scratch and offer you new combinations.

As a further advantage is the new expansion card advantage. These will now be made in three instead of two stacks are available, so the probability of getting more players at a particularly increased clear. There is also another building material card. Since the layout of the cards are never all be used, there is enough variety in the game, which makes a clear strategy.

The extension is of course just as high quality materials as the basic game. It gives the basic game, a greater variety, especially when playing with more than two players. The new cards are so strong that they help to ensure that you are in the final laps, the game still can tear at you. Couple this extension is not as exciting as setting the builder is missing the relevance. There are many ways to use the builder, so that eliminates the struggle to the Einsazu the first architect. For more than three players is in expanding a successful return for the few builders sites. The extension is an absolute must for frequent players and priced very well justified.

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22
June

The Pillars of the Earth

Posted by: Janina in The Pillars of the Earth

The Pillars of the Earth Based on the novel by Ken Follett has developed a board game, which gives a very realistic feel. Even the design of the game plan, as well as detailed maps, the desire to know the game aroused. It is not necessary to have read the book beforehand. To those who know the book but will run some familiar characters on the way.

The instructions for the game looks quite complex, however, is noted at the outset that you work through the instructions step by step, (depending on the phase of the game). The system is too fast and you look through each step quickly internalized. It is also helpful in this context that the moves are rough on a card that each player and the game plan itself also speaks volumes. more »

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Playing time: about 90 mins, 2 - 4 players.

golden compass The players of the 12-year-old Lyra the secret help of the mysterious dust fathom. At the main venues of the film is Lyra allies who help her on her adventure. With the help of the golden compass, a valuable instrument of divination, their versatile Dæmons Pantalaimon, and the helpful ally gathers gradually more and more knowledge. In the end, the player who gained the most knowledge points. "

So far the official description of the publishing board game edition of the film. Curiously, there is also a board game as an output to the book, which is not considered here.

Unfortunately, the game's imaginative story can only Spelmaterial that shines with beautiful, elaborate graphics, implement. The relatively lengthy game manual but promises plenty of excitement and action, at the end of the day the game is just a kind of fantasy - Wheel of Fortune.

Tactically the game has little to offer, since the individual, selectable actions seem not to be transparent and allow absolutely no combinatorics. In addition, the particular choice to draw cards or run one of the possible actions that can cause the game is not developed further, especially if the experience of collecting tickets are sold out.

However, they are positive to evaluate helper cards to take their use of at least a little influence on the game.

In the interim - and final scoring, we would have a point bar (why not mention the ladder to heaven) is desired.

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2
June

Venice

Posted by: Janina in Venice

The game Venice by Klaus-Jürgen Wrede (Carcassonne) is committed to the goal as a builder to create a desolate swamp area, the unique city of Venice. Throughout the game, so soft the innumerable swamps and instead bridges and pompous buildings to be erected. For these buildings get points and can sail with his gondola on the Grand Canal, a little further, to retract the victory.

On the map, the five neighborhoods of Venice are separated. Each district is composed of many hexagonal swamp areas, which can be later converted into construction sites. The districts are separated by the point bar, which represents the channel.

Now it is up to you to Venice to build and design. You must ensure the appropriate card in the correct number to collect, build in the right place and the corresponding entsumpfen building sites. Even your fellow players can participate in the construction and also to cash in on a portion of the profits. The smart builders take the opponents sent off orders to move so your car can most.

The motion of points that can be purchased at a completed construction depend crucially on the built-in score track. Have you built a building in a district, besides which the grade is your car, you get a treasure, and thus extra points in the scoring channel.

Tactically, you can proceed even when tightening the building cards. You can register for open and concealed cards decide to build your most skillfully to bring to an end.

Klaus-Jürgen Wrede has managed to create a strategic game, which is varied and entertaining. The game is not overly complex, but still offers many opportunities to win with tactical moves and daring calculations of victory. Very pleasant are the playing pieces of wood, which are decorated very nicely. Only the game plan would have something ready to be appealing.

Venice is a nice game for a short spin in between.

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10
May

The Thief of Baghdad

Posted by: Jens in The Thief of Baghdad

thief of baghdad Each player assumes the role of a leader whose gang tried to rob the coffers of the great palaces. With the help of the palace, the players move their card thieves and guards. But the cards are in short supply and there is much to be done. Sun wants to each his thieves as quickly infiltrate into the palace, there to steal the treasure chests. But before any palace guard and are difficult to access. Here, too, making the palace cards valuable services.

The one who manages to steal, the required number of treasure chests, the game ends. He wins the most successful thief of Baghdad.

The publishers, in collaboration with the author Thorsten Gimmler developed a family game that convinces with its simple rules and yet offers a lot of tactical gameplay depth.

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14
November

TABU

Posted by: Janina in taboo

taboo For taboos are first formed and is playable teams from four players.

After everyone is tuned in turn, explain the terms located on a map as quickly as possible his own team. Here are some words to him are not available. Players from the opposing team make sure that these words, which are also on the card are not used.

But if they did ... then they can with a loud horn ALERT!! Beat.

This is the card without that there is a point set aside and the next card to be explained.

But Attention! If the time expires, the guessing game is stopped immediately guessed the card count and the other team's turn.

Especially for a larger round, this is an ideal game for propaganda. The noise, bustle and rate increases in fiber immense dimensions. A game that each party can be dull mood to bomb.

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14
November

Rummikub

Posted by: Janina in Rummikub

Rummikub Rummikub is basically an implementation of rummy. Instead of cards will be played with small stones. These offer much more possibilities than Rummy.

The game consists of stones in four colors with the numbers 1 - 13, plus two jokers and 4 discard holders. The game of the objective is simple. Man must have installed all the first stones. The rocks are covered and mixed. Then each player may put 14 stones on his Able salaries, so that other players can not see them.

To be able to interpret stones may need to interpret the first minimum of 30 points. These points are calculated from the sum of the values ​​of the stones that are to be interpreted. These include Joker than the number that replaces the wild card.

When laying it really applies only to observe two rules:

1.Man can either start with a series of the same color. Provided that at least three consecutive values ​​are laid.

2.Man can also put different colors in a row. It should be noted, however, that the values ​​have to be identical and each row should contain only one here each color.

Have you met this, you will have the opportunity to create matching rows of other players. What gives the game a special charm is that you can also separate rows of bricks and take away, to then be processed into new rows. However, at the end of a train must always lie at least 3 stones in each row.

If a wild card replaced, it must be immediately played back and then replaced, of course, any number

If a player has built all of stone, the values ​​of each player are added up and counted as negative points. A joker counts more then a flat rate of 30 points.

The game is simple and easily explained, so that it can be inserted quickly at any party or family party can. It's fun and is suitable for children. It is very entertaining, the play is not the best material. The shelf supports are quickly worn out and keep the weight of the stones no longer standing. All in all, highly recommended.

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Zooloretto eisbaer The polar bear - expansion card is turned up for games fair in Essen 2007 Limited Edition

The player who first the 6 - has filled enclosure gets the little polar bear as a bonus card which is placed next to the barn.

At the end of the score the player receives all chips in his stable only six penalty points.

This is really a mini-expansion, which will have little effect on the game, but it is in the age of Knut to look very nice.

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