Receive raw materials to cultivate skills and transform the combination of both in victory points, that is the goal of the players in Macao by Stefan Feld. As a backdrop, the author and namesake of us put in an old Portuguese province in China, which was in its heyday an important trading post in the Far East.
The Schedule of Macao consists mainly of three parts: the city, be acquired in the trade of goods, the travel sector, move to the ships from one location to another and deliver goods and the "Tribute bar" that shows the players how much gold they for a certain amount of prestige that is required to pay points victory.
To get the coveted prestige points, players must now recover the goods from the city and transport them by ship to a suitable commercial port. Support will also come from individuals, incumbency and buildings which are each present in the form of maps and to use initially reserved, must be activated.
All this is not possible without a means of payment. In Macao various raw materials are used, but which have no meaning except the color is named and not closer. The rule, therefore, speaks only of "action pieces". We feel that as a little break in style, because it is a bit disturbing the other really successful atmosphere.
To bring the action stones used, the player must use a six-sided dice of different colors and wind rose. The dice have it the same color as the stones and action determine which and how many action pieces are laid out on the side of the cubed wind rose. Then the wind rose is a field shot to right and the player receives the action stones located there. The play, incidentally, more pleasant than it sounds.
The resulting action may now be used in order to buy goods in the city or to enable persons or office-building cards. Who has enough of it already can, with his ship to travel through the islands or, if already earned gold, convert it into prestige.
12 rounds can thus players erwürfeln Action stones, buy goods, occupy a side effect, districts, to later get a field evaluation, authorities exercise taking abilities of people took part, building functions use, Schipper cash, gold or compete for the right of the starting player . Who then, after evaluating some special rules, the most prestige points wins the game.
In Macau there is much complexity, but also constructed about it. There are some game elements that fit actually not really together, to create an atmospheric game. Nevertheless, the combination of elements for the single player is challenging. A plan to follow is difficult, since in the first part of the game, the focus is more on the extraction of stones action, while, in the second half, the focus on combining the cards capabilities. Action stones are usually plentiful at this time.
|Author / in:||Stefan Feld|
|Graphics:||Harald Lieske, Julien Delval|
|Number of players:||2-4|
|Age group:||12 years|
|Duration:||about 90 minutes|
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