Kontor
The idea is that you are in Amsterdam in the 17th Century, the gain control over the trade in the port have to. All you need to expand port facilities sent to seize the victory to thee. Once a port facility is built, will be evaluated to see who could achieve the greatest impact during the construction phase. The game ends when the entire port is expanded.
The game begins with a cross-scale channel, to whom you can build a new waterway or port facilities. The port facilities have different capacities for wine barrels, tea chests and spice bag. Each player gets his own card set. But before it goes to be building, has calculated that the tax can be paid. Can not you pay, the round is completed for you. So your opponent can block you for a few laps. Through numerous extensions you have to test, even with frequent games, many variants, so avoid boredom or the feeling that I do know. This excitement and fun will be preserved.
By special cards you can even demolish buildings of your opponent again.
The game material is clear, however, from beautiful wood and stone square cards. The cards are divided into water and port facilities, while there are many stones on the wooden stores in three colors, markers, and win coins.
The game is designed for 2 players, but can also be played to four. It is particularly well suited due to its short playing time of 30-40 minutes for a small lot in between. It allows the strategist among us a lot of fun because the game only with good strategies and a small portion is gaining happiness. Not so good is that the game at hand holds no variant for three players.
Author: Michael Schacht Publisher: Gold fever
Tags: Gold fever












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