Kings & Things
Kings & Things has been around since 1986. In 2010 it was already after 1997 for the 2 Times by the publisher Pegasus - Games revisited and further optimized graphically and playful.
The title of the game, meaning "kings and things" creates a slight irritation, because since when kings no longer kingdoms, knights, conquests, taxes and other matters worthy of a king to do, but only with some things? The thing is, however, referred to here as "things" are exactly these issues: the construction of fortifications, the collection of taxes and the Order of mighty knights in battle against monsters of all kinds Kung & Things is a strategy board game that consists of numerous individual parts. The playing field is built from hexagonal plates, on which different landscapes are printed. At first glance, this is something to the Settlers of Catan, but there are several landscape types, such as the jungle, the ice desert or swamp.
The heart of the game is a big bag with more than 200 creatures platelets. The little player, very original Monster drawn out of the so-called bag things and use them to secure their areas and fight the opponent. Also resources, events, and buildings can be pulled to bring additional wealth, protection and action into play.
You can win Kings & Things, by building on its territory for at least a citadel and defended it for one turn against the attacking players. If several players have a citadel to be built a second fortress and held for one turn.
This sounds easy but is quite necessary to build the citadel of gold. Moreover, the Citadel, the highest of four possible types fortress, namely the tower as the smallest unit, and the castle and the castle as intermediate stations. In addition to the ownership of a castle is a regelmä0iges income of at least 20 gold needed to build the Citadel.
The income is based on the building expansion in the occupied territories by the player. He could have as a village (+2 gold) in a forest and a gold mine (+3 gold) in a mountain range and would thus be obtained in each round during the income phase 5 gold. the things in the bag found treasure chests can cause Unhoped wealth, but then does not count as a basic income.
No kingdom without heroes. So also here the players are 12 very courageous hero creatures available to the players, in one specially designed to attract action phase. The heroes tend to have special skills that can be used in fighting or in defense of the fortifications.
If two or more players seeking control of the same field, there is a conflict and thus to fighting in the form of a cube - contest. The participating creatures each have a strength rating, which is compared with the roll of the dice. If the union is equal to or less than the strength, the creature made a point of damage.
This is different fight - again with all the phases involved creatures until one party takes up the withdrawal, or is the only surviving creatures on the block fields. This is fun with a high number of involved creatures, because then such a debate carried out last a little longer and the end are anticipated not so good.
Kings & Things must be measured as expansion and conflict with the game perhaps best top dog Small World. Small World is here thanks to a steady motion mechanism even more in the area while at Kings & Things, the forces on a point, eg: the field can be bundled with the opponent's citadel. This has its own charm and makes a lot of fun. Anyway, the rich material in Kings & Things is already worth to be played.
Graphically, the game is well implemented and overall improved compared to previous versions were. The creature tiles are in their cartoon - style is cute and do the preview screens are the best that we have ever seen in a game, the six square fields are however not for everyone, but their service because they are after a certain settling well separated. to distinguish.
Overall, Kings & Things is a rich, full-length game is not the fastest but some brilliant moves possible.
Year: 1986, new edition 2010
Author: Tom Wham, Rob Kuntz
Graphics: Tom Wham, Claus Stephan, Martin Hoffmann and others
Publisher: Pegasus Spiele GmbH
Number of Players: 2-4
Age: 12 years
Tags: Pegasus











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