The issue of piracy is widespread among the board game - reactions. And rightly so, because in times of Guybrush Threepwood (Monkey reissue of Iceland) and Jack Sparrow (Pirates of the Caribbean), the question remains relevant and still speaks to our deepest inner fantasies: to find treasures, rich, experience adventure, desert island, etc. .
The board game in Jamaica from the Pro Ludo-flagged sailing GameWorks - Publisher can address some of these primal instincts. This includes material that the game is well designed and ready to pay a little pirate sentiment emerged.
Each player chooses a first Pirates - character and ship and receive maps of the corresponding color. With this equipment the players have the mission to maneuver their ship as quickly as possible to a large pirate island and collect various treasures of the road and other niceties.
Would it be a pure race for first place, the game would quickly disappear in the pile of boring games, but it helps nothing, than to arrive first in the goal if you do not have a little drop an item. This in turn arouses interest among the participating pirates and occasionally leads to disputes.
The game is characterized by two core activities: the roll of the dice and play-out action cards. Each train there are two actions, one in the morning and evening. The die determines the maximum number of goods that can be loaded and can move the boxes to the ship.
That would be really easy, if not all players would turn up at the same time their actions. The plan is therefore as safe believed to be thwarted by the actions of the opponents, and even a negative course. In this case, only instigating helps a bona fide pirate sea battle, which will be decided with gunpowder chips and dice points. The winner can take away the weaker prey or heave him unpopular cursed treasures in the hold.
On the large distance, they will not always get everything for free pirates. Port charges are payable in the form of gold. At sea food is consumed for the crew. In the depicted on the appropriate boxes of food must be made in the chip stocks.
All in all, Jamaica met plenty of pirates - and stereotypes can be learned very quickly. Special the game is turbulent at high number of players. In the gunfight - mode a ghost ship with drives that can take care of some disquiet. Nevertheless the game is not very complex, but solely because of the great material implement a high entertainment value.
Jamaica now has a price, namely the "golden pen" for the best game rule, 2008, awarded to the Spiel08 in Essen. A truly well-deserved price for the rule of the game is exemplary. The mix of text and images agrees