13
September

Hunter-gatherers

Author: Denis in hunter-gatherer

Jaeger_und_Sammler__Cover__thumb Roots and berries, weapons tinker, create and chase stocks hairy elephants. Can it really be exciting? The game "Hunters and Collectors" by Reiner Knizia from the Amigo-Verlag now anyone can go into a self-experiment.

In the package insert show next to a large quantity of a Schedule platelets, which caves, berries, mammoths and the like. In addition, the disposal of each player four figures and four supply crates.

Each game takes players through one year of a clan of cave dwellers. Here only the summer and winter seasons are played. To play, the tiles are first sorted by the summer and winter. Then the plate for the summer will be distributed freely on the board pictured hex. Then, each player each one of his characters imprinted on one of the summer camp and away you go.

In a round the player has two movement points, which he can freely distribute to one or two figures. Does the player from a plate to another, he may take the abandoned plate usually to himself. This is true whenever there is a mammoth, a root, a coat or the like usable. Cave entrances and rock fragments are not to.

Another special rule applies to the admission of mammoth fields. To enter these may need to give the player a previously collected weapons platelets. The caves allow players to move faster on the board. They may not be a figure in motion point of each cave jump directly to another cave.

In addition to collecting and hunting, it is also important to build up stocks for the impending winter. This requires the storage boxes are distributed to the winter camp. This is done by a player exceeds a winter camp with a figure, or who stopped his movement. In each winter storage but may be only a box of a player.

Jaeger_und_Sammler__Spielmaterial__thumb The termination of the game until no player can move more. Then follows the winter. All summer still lying platelets (up to caves and rocks) are cleared and replaced by the winter platelets. Then each player is allowed to make a figure put on a winter camp, on which he also has a storage box.

Has it not been able to distribute all four storage boxes, you have to make do with less in the winter figures. The process is analogous in the winter to summer. Winter is also the end, it comes to billing. It counts each plate, which bears a number, the corresponding value. Works of art, such as jars or skins, increase its value, the more a player has more DOCUMENTS them. The player with the most points wins the game.

The mechanisms of hunter-gatherers are simple, but recovered already known and in other games. However, Reiner Knizia managed to combine the simple motion mechanisms with an interesting evaluation mechanism. But precisely this assessment mechanism Grübel enormous potential contains in itself, so that it can happen quickly, that "planning" playmates take a long time until they have opted for a move. This can disrupt the flow of the game dramatically, since the other players in the meantime, only the wait is because planning is de facto not possible because the plan can change between now and very own train.

If you play but in a casual round, the game can unfold its charm and you're talking about 45 minutes well. As expected from Amigo is very clearly a family game. Hunter-gatherers is a good game, in which one can not optimize each train to the last, but should simply engage in a casual trip to our ancestors.


Publication Year: 2010
Author: Reiner Knizia
Publisher: Amigo Games
Number of players: 2-4
Age Group: 10 years
Total time: approximately 45 minutes

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The article was published on Monday, September 13th, 2010 at 21:18 saved under hunter-gatherers . You can find the answers to your opinion about RSS 2.0 track. You can reply or a trackback your own website to share.

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