Insula
Outside it is cold and white again and slowly comes to the longing for spring and a beautiful flower. If you want to shorten the waiting time a little can do so with the game Insula of CzechTrade Board Games. It is not only a simple flower, but even magical A component of the colorful splendor.
Radim Jurda makes us in his game to adventurers who seek an enchanted island by the evil ruler to free Kingosh. It presents itself to us not only the thorny vegetation, but also a band of guards in the way of the dark fortress of the ruler. Aggravating matters worse, that we must win our victory until sunset, as we are otherwise too weak-willed themselves guardians of the island. However, we can resort to all sorts of helpful magic flowers, assist us in crossing the island and in the fight.
The material is consistently good quality and is illustrated extraordinary. In addition to the island of platelets and player panels and a set of wooden blocks for the more adventurous, the guards and the energy are included. In addition, also find such a lot of flowers and cards thorn in the box.
The beach, the Citadel with Kingosh and the panel for the Sun Stone will be laid ready. Then each player gets his setting. Then find all the information about the adventurer. To the left is the stamina circle. This consists of three districts for "useful energy", "energy used" and "energy consumed". The energy itself is represented in the game with wooden cubes. On the other side are the two bars for damage and reward. In between, an overview of the possible enemy attack their strength, rewards, and damage is presented. At the bottom of the tableau are the icons of the four possible actions. Now, each player gets six action stones in endurance circles, a marker for the damage and bar, and his reward adventurers marker that is placed on the beach area of the island. After each player draw a card and flowers of the players right from the start, the players fight card has got ready to go.
The goal of the game is to reach the dark citadel. This island is located five fields away is the beach. In his train, the player may run up to two different actions. However, it costs the second action a stamina point. The Vebrauchen of energy by adjusting the Ausdaurersteine from the circle of "useful energy" into the circle for the "energy consumed" demonstrated. The following action options are available to the players available:
Explore / Move
An adventurer must move to a horizontally or vertically adjacent field. If the destination is not yet platelets, is a drawn from the stack and interpreted. If the plate marked by a guard (symbol near the top), a guard marker is pulled out of the bag and placed on the slide. The player must not only continue to advance into the interior of the island if the guardian is defeated. Also in the motion must also be noted thorns. Does a player against the thorns, it cost him two additional energy stones.
Flower card draw play /
the player is on a field (marked by appropriate symbol), he may draw a flower card. The player must have a maximum of three flower cards in hand. Rather than draw a card, the player may also play a flower card (available on each beliegien field).
Recreation
The player is allowed with an action of three (on a lake even four) regenerate energy stones (again from the field "energy consumed" in the "ready to move energy").
Dorn remove cards
If the players in a battle damage, it can happen that he is one (or more actions) must block a spike card. As an action, the player may remove a thorn from his Tableu card and it must also evaluate (text meet on the map).
After each player has made his train, all matches are executed. If there are one or more adventurers on a field with a guard, they have to fight this. To defeat him, they need action by stones and tickets to the combat value of the guard beat. If a guard tackled by several explorers, the adventurers their energy to private. Then one day the battle dice is thrown. If he shows the sword, this is called a +2 to the combat effectiveness of the heroes. If he shows the sign of all battles undecided (no damage and no reward) and displays it on the moon, the sun stone is moved one space further. Now the players can still improve by certain flower cards to their military value, and then made the evaluation. Is the fight worth less than the value of the guard, take the adventurers involved damage on the damage bar. Otherwise, the adventurers get a reward (the adventurer who invenstiert meißte the higher energy one).
So the game runs until either the sun has reached the moon stone and have lost to the adventurers, or one or more heroes together the evil ruler who defeated Kingosh and known by then as the winner of the game.
The game is a good adventure game with interesting mechanisms. However, the game play through the constant management of energy is disturbed. The trains run by the player often the same. First, an action carried out and invested a transmitter and receiver energy stone to three of the action "recovery" recover. Can you arrange it, you also see the beauty of the game. The discovery of the island and the coupling of a monitor is very exciting. In addition, cooperative game is geförtert because it is very difficult to defeat all the guards and the evil ruler alone. Even the graphic style is new and fresh and stands out from the well-trodden paths of fantasy adventure games. In summary one can say that it is not Insula a game for everyone, but is a very nice alternative to other adventure games.
| Name: | Insula |
| Player: | 2-5 |
| Age: | 8 years |
| Duration: | 60 |
| Author (s): | Radim Jurda |
| Publisher: | Czech Board Games |
Tags: CzechTourism Board Games










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