Insula
Outside it is cold and white again and slowly comes the longing for the spring and a beautiful flower. If you want to shorten the wait a little, can do with the game Insula of CzechTrade Board Games. Here it is not confined to simple flowers, but even magical Permanent Mission of the colorful splendor.
Radim Jurda makes us in his game adventurers who seek an enchanted island by the evil ruler to liberate Kingosh. It appears to us not only the thorny vegetation, but also a band of guards on the way to the dark fortress of the ruler. Aggravating matters worse, that we must win our victory until sunset, otherwise we will be on your own will-guardians of the island. However, we can resort to all sorts of useful magical flowers that assist us in crossing the island and in the fight.
The material is consistently good quality and is exceptionally illustrated. In addition to the island of platelets, also a player a lot of wood panels and stones for those adventurers who are the guardians and contain the energy. Moreover, there still such a lot of flowers and thorns cards in the box.
The beach, the Citadel with Kingosh and the tableau for the Sun Stone are ready laid. Then each player gets his table. Then you will find all information about the adventurer. To the left is the stamina circle. This consists of three circles of "useful energy", "set energy" and "energy consumed". The energy itself is represented in the game with wooden cubes. On the other hand, there are two bars for damage and reward. Between them an overview of the possible opponents for their attack strength, and damage awards shows. At the bottom of the tableau are thumbnails of the four possible actions. Now, each player receives six action stones in endurance circles, a marker for the damage and reward his groin and adventurers marker that is placed on the field, beach of the island. After each player has drawn a flower card and the player right from the start to get players to battle map, you can start.
The goal of the game is to reach the dark citadel. This is located five island areas off the beach is located. In his train the players can execute up to two different actions. However, cost him the second action an endurance point. The Vebrauch of energy is consumed by adjusting the Ausdaurersteine the circle of "useful energy" in the circle for the "energy" shows. The following action options are available to the player:
Explore / Move
An adventurer must move to a horizontally or vertically adjacent field. If the destination plates yet, one is pulled from the stack and interpreted. If the plate marked by a guard (symbol at the top), a guard pulled a marker out of the bag and placed on the plate. The player may only advance further into the interior of the island, if the guard is defeated. In addition, during the movement must also be noted thorns. Does a player against the thorns that will cost him the two additional energy stones.
Flower card draw / play
If the players on a field (by appropriate symbol) indicates he may draw a flower card. The player must have a maximum of three flower cards in hand. Instead of drawing a card, the player may also play a floral card (on any beliegien field possible).
Recreation
The player is allowed with an action of three (on a lake even four) Energy Stones (regenerate from the field, used "energy" in the "ready energy) to move."
Remove thorns Cards
If the player in a battle damage, it can happen that he is one (or more actions) needs to block with a pin map. As an action, the player may remove a thorn from his Tableu card and it must also (text reports and comply on the map).
After each player has run its train, are all done fighting. If there are one or more adventurers on a field with a guard, they have to fight this. To defeat him, they need action by stones and the fighting qualities of the guard Cards beat. If a guard tackled by several adventurers who invest their energy adventurers secret. Thereafter, once the battle is thrown dice. Does he show the sword, count as +2 to the fighting qualities of the hero. If he shows the sign to end all battles (tie no damage and no reward) and it shows the Moon, the Sun Stone moved to a field further. Now, the players may improve it by certain flower cards to their military value, and then carried the analysis. Is the fight worth less than the value of the guard to take the adventure involved damage on the damage bar. Otherwise, the adventurers get a reward (the adventurer, the invenstiert Most data a higher energy).
To reach the game will run until either the sun, the moon rock and have thereby lost the more adventurous, or have one or more heroes Kingosh jointly defeated the evil ruler and known by then as the winner of the game.
The game is a good adventure game with an interesting mechanism. However, the gaming experience through the continuous management of energy is disrupted. The trains run often the player does the same. First, an action is executed and dananch invested an energy stone to get back on the action "recovery" of three. Can you come to it, one sees also the beauty of the game. The discovery of the island and the drawing of a guardian is very exciting. In addition, cooperative play is geförtert, because it is very difficult to defeat all the guards and the evil ruler alone. The graphic style is new and unused, and it stands out from the well-trodden paths of fantasy adventure games. In summary one can say that it is not at Insula a game for everyone, but a very nice alternative to other adventure games.
| Name: | Insula |
| Player: | 2-5 |
| Age: | From 8 years |
| Duration: | 60 |
| Author (s): | Radim Jurda |
| Publisher: | Czech Board Games |
Tags: CzechTourism Board Games












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