Donkey bridge
G, D, A, E, "Go you old donkey," This mnemonic is one of the most famous musicians in the world, because it describes the keys to the strings of a violin. Innumerable such mnemonics to help students, spelling, mathematics and science learning and keep them. Did not we have always wanted to know the order of our planet? No problem with this sentence: "My father explained to me every Sunday our nine planets"
But who really thinks of such sentences? Invent stories is not for everyone, on the other hand, it is not always easy, and matters properly connected and play stories. The memory plays many a trick here. In Ralf zur Linde and Stefan Dorras board game "donkey bridge" you can train the creation of mnemonics and memorizing the mnemonics of other players earn victory points. In seven rounds is a real story - created confusion, but there are plenty of features, related stories to read again all around. The visual language with icon-like painted tiles helps here tremendously.
Donkey bridge consists of about 180 small plates on which a small graphic and a word are shown. The players now move in each round some of the tiles at random from a bag and are occurring in the words a story that must match the facts, but you may well remember the object of the players is not there now to keep this story and contained platelets recover the.
From the third round, after the generation of further mnemonics already formed platelet stories now distributed among the players and the players serve as the initial order, the other to retrieve the history of the elements involved. For each correctly guessed tile that has a player, it is a victory point. However, platelets are mapped incorrectly or not at all guess, are there appropriate penalty points.
The "owner" of a story benefits from it if his teammates have to guess his story completely. For this he receives as a reward for a good mnemonic, a stop-plate, the deduction of penalty points reduces or entirely prevent at all.
On lap 6 and 7, finally, it's all about guessing the right ingredients of a story. In the meantime, anyway, already many stories have been produced correctly. The platelets again assign suitable proves therefore to be no longer easy. even the stories with increasing number of laps longer and no longer consist of three, but four or five tiles.
This alteration of the round curve of the pure invention of mnemonics through to guessing the plate is replaced by the game's tension. Early on, the stories are only vague memories and the platelets released into the offense, a history back to collect in full. Unfortunately, it is not always your turn, if you recognize a white tile. Sometimes it is difficult to correctly assign the other plates when a plate is already guess.
But does exactly the appeal of the crib from. It should not be too great seriousness to the game approached with, because the combinations of the individual platelets often generate rather paradoxical mnemonic combinations. They remain curiously, actually a while in memory. Interesting here is that the inventor - muffle us stayed at only up to the first self-invented history skeptical, then came a real narrator contest the funniest ass bridges to.
Mnemonic has a threshold and appears at first glance first exhausting. Once the game is in progress, but it works really well and offers a large dose of variety, as a team option. The high quality material and well-written rules of the game increase the overall very positive impression. Who communication games like it should necessarily allude mnemonic.
Year: 2011
Publisher: Schmidt Spiele
Authors: Ralf zur Linde and Stefan Dorra
Graphic: Michael Menzel
Players: 3 - 12
Age: 8 years
Duration: about 45 minutes
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Tags: Schmidt Spiele











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