EL PASO
Karamba! The setting of El Paso is reminiscent of old times in which a Western or a Western was and was because of his shooting - scenes not set immediately on the index. The Winnetou - generation knows that a bandit is not a friendly contemporary and usually was able to escape will be successful if he made it across the Mexican border.
EL Paso, the El Dorado for the common predators of the wild West. Here you can hide their booty at good prices. The shootings have mentioned it, fortunately, not in the board game by Stefan Dorra author. Instead, dice, if and when a Sherriff is present to present even catch thieves in a city.
But first things first: Get us first cowboy hats and masks from the closet and clothe us the game properly. The players are thugs and need to plunder towns! To them, a quota is available to prey, the prey may be targeted by a card. All players put in each round the cards from the same prey, hidden to determine later the order in which the prey is distributed.
But before the cards are turned over, shots are fired, er, no, the 5 dice. The roll of the dice reveals some events, namely, whether it is in itself allows for plundering the city, robbing the saloon, and to steal horses. And, more importantly, whether enough sheriffs are on site to assess the bandits. every time a star is rolled, may not be further used this cube. A total of five dice, the players are stars, which are still trying to plunder and empty out and have to return the already received loot.
This process is repeated in the following cities still until all players have either left the city voluntarily or five sheriffs were erwürfelt. Those who voluntarily leave the city before being caught, can make its prey to money by exchanging it for a certain price. This can make it to the advantage, certain prey particularly favorable exchange goods if they do not exist in each city per se.
El Paso, lives by the decisions of the players. These have to recognize in time when the risk to plunder a city further or to flee to the nearest town, is too large. The moment of tension is between the risk-taking and the dice roll. This has brought us particularly towards the end to evil risk - looting, but also because we played with open gold stocks. Meantime, the author recommends itself on its website , Gold before the players traded to hide it.
A little difficulty we found the structure of the spoils in the plundering of cities. It always had to be designed 20 stamps. With two players this was a significant oversupply. We therefore recommend an adjustment of the spoils on the number of players.
Overall, El Paso an entertaining, lively game with Western Wiederholcharakter, easy to learn, inexpensive and presented graphically beautiful.
Manufacturer:
Name: EL PASO
Players: 2-5
Age: 10 years
Duration: 45 minutes
Author: Stefan Dorra
Publisher: Zoch
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Tags: Zoch











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