Dominion heyday
In the third expansion to Dominion's all about money. This quantity is in abundance here and can be output to your heart. The basic rules remain as they are, but are expanded to include some variations.
The facilities of Dominion heyday include not only maps. There are as already in Seaside real metal - coins and also markers made of metal Siebpunkt -. This feels really valuable and it is great fun to strum with the metal parts.
Also new bin - panels are attached to the game, of which only the table "trade route" really important when the same map taking part in the game. In this case, all the points card (the green) covered with a coin that lands after first purchase one these cards on the table. There they are then on the money value of the trade route. The other panels are not spielbeeinflussend, but the players serve as a reservoir for the moving marker points.
Another new aspect is the mobile game points. The cards "bishop" and "monument" can be used to obtain the metal victory points. The special feature that they are action cards, so each round in which they are played is bring victory points.
The Kingdom is also in full bloom and generates revenue in abundance. This increases in the money markets strategist course revenues - spending situation. To meet the expectations, were also the heyday of expansion base maps to supplement enclosed: Payment can be made in future with the "Platinum" with a value of 5, can be bought so that the expensive, but 10 points transferring colony.
In addition to the platinum there is more new money cards, but which are not only money but still can have other effects. Sometimes, as in the "bank", the value of the cash card is only from the type, when and how it is used. Example: The player places a copper and the Bank. This then has the value 2 The player thus has three money.
So that it does not come here to confusion in calculation and interpretation of the card, the rule has been refined a little. In the active phase of the game are the cards used to clean-up phase "in the game." In the purchase phase now have debit cards are played one at a time and whose effects are executed immediately, which gives plenty of other combinations.
The monetary strategy has been sufficiently analyzed at Dominion and declared a success was bringing. Dominion flowering occurs practically the bull by the horns and makes the money to the core strategy topic. The related rule refinements make the game a whole round, but also less variable. A more action cards combining players will come more quickly into the background and does even better combos to guard against the "money players" to fight back. But until this is investigated, many games with the now almost endless combinations of cards are played.
Year: 2010
Author Donald X. Vaccarino
Verlag Hans in luck
Number of Players 2-4
Total time approx 30 minutes
Indication of age from 8 years
| Buy at: |
Tags: extension , Hans im Glück












1 entry
Write now