Archives 'Keltis' Category
The aim is to send his characters on different "Stone paths" on which they are, the farther they occur, can earn victory points, and lucky stones.
The movement is done by playing cards, where again, the order of the values of the cards a role. They may either be placed in ascending or descending order, to allow the individual to advance to a field stone.
By tightening the player cards received reinforcements, which is not always accepted as such does not fit the values of the cards laid out. Here's a neutral discard pile, from which one can obtain also the path matching cards.
That's it, already. In the final evaluation and the most advanced pieces get points, also found there are bonuses for "lucky stones".
Visually, the game is out of the cosmos - Publishing and very nicely designed and makes its name. The rule is written in a comprehensible, the playing time is 20 to 30 mins rather short. Not like us so well that in fact each player is more or less preoccupied with themselves and not many points of contact with the opponent, it can certainly not the player in any way offended "will".