Our first game we have with the Dominion Generation 70 + played as we spontaneously offered a lot. Our parents are not board games and have their gaming experience substantially "worse man not connected with Skat, Rummy, Monopoly and collected.
Nevertheless, we brought the experiment to see how well accepted Dominion of true gaming novices and understood. Conclusion: The point of the game opened up immediately, but only with the increase in combinations of cards. Until then, it took a little effort, the turn order, namely an action play, tighten Buying, Storing, and mix, mix, mix, master. After that the game but made all the participants of all ages really fun.
Game of author Donald X. Vaccarino itself said a lot and wrote: It's about victory points that can be bought. The need for money is obtained by appropriate combination of cards played, which in turn have their own functions. This simple-sounding scenario is dressed in a beautiful decorated medieval world of life. The money is copper, silver or gold, the victory points are all the property, duchies and even provinces, and the function cards are a colorful mixture of some characters (thief, witch, loggers), occupations (police, money lenders, adventurers) or functional locations (the market , moat, forging) of the middle ages.
Consequently, one could assume that Dominion was a "Magic - the gathering" for the poor. Many cards have features that are known from Magic ago. The "Ancestral Recall," for example, could the "laboratory" to be, which lets you take two cards and another action. Who knows the strategic element of the "draw" of Magic, this will also apply to Dominion and thus are probably also far. Beautiful are "combos" of some cards, for example, first tighten and then dispose of unpopular cards.
Despite the similarity of some map functions Dominion remains independent, because it has something unique: the middle game. The key to victory is to decide in time when the collection is enforced by victory points. For who this is starting too early to be otherwise not be recovered VP - interfere in the development of a functioning card decks. Well, and who is late, the penalty is well known life ...
Game of the Year 2009 "makes a sensation and grants from Dominion and all prices in the world of board games and board games. This is remarkable, because Dominion is and will remain a pure card game that is not a trading card game, which keeps the cost manageable, provided by the Hans im Glück a healthy period of expansion and compliance. Anyway, the game already in the basic version of a High "I want to again" - factor.
A word to the material care: a disadvantage to have the cards is that they wear. The wear is already relatively easy to see because a lot has to be mixed. Recommended is therefore essential to use card sleeves. But beware: Card Sleeves must have the right size! The Dominion maps have a size of 59 * 92 mm, a € - format and require special sleeves in this size.
Year: 2009
Author Donald X. Vaccarino
Verlag Hans Im Glück
Number of Players 2-4
Run Time 30 minutes
Indication of age from 8 years