Archive for the 'Dominion' Category

14
September

Dominion heyday

Author: Jens Tags: ,

dominion-bluetezeit In the third expansion of Dominion's all about money. This fact is in abundance here and can be output to your heart's content. The basic rules remain as they are, but are enhanced by some variations.

The facilities of Dominion heyday include not only maps. There are as with Seaside real metal - coins, also made of metal Siebpunkt - Marker. That feels really valuable and it's great fun to strum with the metal parts.

Also new bin - panels are attached to the game, of which only the table "trade route" really important when the same part in the campaign map. In this case, all points card (the green) covered with a coin that lands after first purchase one of these cards on the table. There she pays to the monetary value of the trade route. The other panels are not affecting play, but the players serve as a reservoir for the moving marker points. Read more »

19
February

Dominion - Envoy

Author: Janice Tags: ,

dominion_gesandter Now, now, the Third Official Promo Card "hide money" to get out of the Dominion Hans im Glück on the market, we have taken this as an opportunity to put our Minister in the newly arrived cases and to play a few games.

The Messenger is an action card, which causes the top 5 cards are dealt from their own deck. The left neighbor will then select one of the cards, which must take the active player then. The other three can now be made to the hand.

The card is similar to the black market is a nice mini - enlargement, which, however, not for casual gamers really significant. The mass of maps, which are included in the basic game, this card can go down and actually, only with regular games.

The Messenger was originally distributed at the Vienna Games Festival, but is currently still at the Hans im Glück get.

More infos check here: http://www.hans-im-glueck.de/194.0.html?&0

dominion_schwarzmarkt The fact that the game box available in the mini-expansion "black market" is only available on that same, we took the opportunity to write a short report on it.

Before the start of the game a black market stack is formed. This includes one map of all kingdom cards that are not in stock anyway.

The card brings the player has two major advantages. First, that has in the purchase phase 2 virtual coins available and, secondly, it must at the top three cards from the black market - show stack, which you can buy a card immediately. The cards are not purchased, completed in any order among the black-market staple.

The advantage of this card is that a much higher diversity in the card game is a real stroke of luck and you can also end up with, because the two virtual coins even encourage the purchase of pretty expensive cards. Read more »

23
November

Dominion - The Intrigue

Author: Denis tags:

Dominion_Intrige_Cover_thumb Dominion - intrigue is another rung in the Dominion universe. As in the original points, containing money and curse cards. In addition, we find in the box and 25 action cards decks. This makes the game playable without the Dominion. The basic rules of the game are similar to Dominion, which was already reviewed on this site. Dominion therefore not yet know who should first review this article, as there is just the new features go.

Interaction Dominion_Intrige_Karten_1
As the name "intrigue" suggests, the game is designed much more on interaction. This makes it the most negative impact on the players. It should be broken, especially ingrained strategies to make the players before always new challenges. Thus, for example, allows the "trickster" a map of the player against an equivalent card swap, so bring the decks built with a lot of planning by the players themselves. It is no longer necessary for the optimization of their own decks, but also on the disturbance of the players and the response to their attacks.

Dual functions Dominion_Intrige_Karten_2
Another important innovation are cards with dual function. For example, does the "harem" as 2 Money in the game and brings the end of the game in addition even points. The "aristocrats" are also 2 points at the end of the game, but also serve as an action card. Even so that new strategies are feasible. It is no longer absolutely necessary only money and action cards to buy and only late in the game to go to points cards, since one of these cards by early victory points to bring their own deck.

Action choice Dominion_Intrige_Karten_3
The versatility of the action cards has been extended. There are now many cards that allow different actions depending on the situation. The "henchman" for example, allows the selection of two actions from the four variants "map", "action", "buy" and "an allowance". Thus, it is now possible to plot much more agile to build decks that can cope with the new requirements depending on the situation and allow other possibilities.

Complexity Dominion_Intrige_Karten_4
However, the new cards also bring more complexity. On most maps as much text and it requires some training time, until all the new actions are clear. But since only 10 action cards come into play even this effort is limited.

Dominion_Doppelcover_thumb All in all, everyone gets Dominion fan of the intrigue is not over, here come the new action cards much more interaction, variety and challenge into the game. Even those who would like Dominion to play with more than 4 players should access, since the plot and the basic game, a game is possible with up to 6 players. Much praise also goes to Michael Menzel, who has designed the new cover so that it connects directly to the original, and so almost too good for the players do not care. Dominion beginners but should rather start from the basic game because the action cards are easily understandable and straightforward, thus allowing easier access to the game.


Name: Dominion - intrigue
Player: 2-4 (6 with Dominion)
Age: 8 years
Duration: 30 minutes
Author (s): Donald X. Vaccarino
Publisher: Hans in Luck
16
October

Dominion

Author: Jens tags: ,

dominion Our first game we have with the Dominion Generation 70 + played as we spontaneously offered a lot. Our parents are not board games and have their gaming experience substantially "worse man not connected with Skat, Rummy, Monopoly and collected.

Nevertheless, we brought the experiment to see how well accepted Dominion of true gaming novices and understood. Conclusion: The point of the game opened up immediately, but only with the increase in combinations of cards. Until then, it took a little effort, the turn order, namely an action play, tighten Buying, Storing, and mix, mix, mix, master. After that the game but made all the participants of all ages really fun.

Game of author Donald X. Vaccarino itself said a lot and wrote: It's about victory points that can be bought. The need for money is obtained by appropriate combination of cards played, which in turn have their own functions. This simple-sounding scenario is dressed in a beautiful decorated medieval world of life. The money is copper, silver or gold, the victory points are all the property, duchies and even provinces, and the function cards are a colorful mixture of some characters (thief, witch, loggers), occupations (police, money lenders, adventurers) or functional locations (the market , moat, forging) of the middle ages.

Consequently, one could assume that Dominion was a "Magic - the gathering" for the poor. Many cards have features that are known from Magic ago. The "Ancestral Recall," for example, could the "laboratory" to be, which lets you take two cards and another action. Who knows the strategic element of the "draw" of Magic, this will also apply to Dominion and thus are probably also far. Beautiful are "combos" of some cards, for example, first tighten and then dispose of unpopular cards.

Despite the similarity of some map functions Dominion remains independent, because it has something unique: the middle game. The key to victory is to decide in time when the collection is enforced by victory points. For who this is starting too early to be otherwise not be recovered VP - interfere in the development of a functioning card decks. Well, and who is late, the penalty is well known life ...

Game of the Year 2009 "makes a sensation and grants from Dominion and all prices in the world of board games and board games. This is remarkable, because Dominion is and will remain a pure card game that is not a trading card game, which keeps the cost manageable, provided by the Hans im Glück a healthy period of expansion and compliance. Anyway, the game already in the basic version of a High "I want to again" - factor.

A word to the material care: a disadvantage to have the cards is that they wear. The wear is already relatively easy to see because a lot has to be mixed. Recommended is therefore essential to use card sleeves. But beware: Card Sleeves must have the right size! The Dominion maps have a size of 59 * 92 mm, a € - format and require special sleeves in this size.

Year: 2009
Author Donald X. Vaccarino
Verlag Hans Im Glück
Number of Players 2-4
Run Time 30 minutes
Indication of age from 8 years

Buy it at:
Shop the games academy
Top
Page 1 of 1 1
Powered by SEO Platinum SEO from Techblissonline