Archive of 'Day & Night' Category
In this duel for the construction of temples, each player his own "has Spellbook", whose spells have different effects. The temple consists of 9 contiguous fields on a total of 44 boxes full board. This is closely, if the goal is to create for the game winning 2 of such temples.
As a tool, both players have their own deck with different spells available. The tag page is designed for brightness and light. the dark side in accordance with dark spells.
Since we had available only an English / Holland edition of the game, we are guided by the concepts in the beta version of the German rules that exist to read Borardgamegeek.
The gameplay consists of 4 stages: wake up, magic, travel, retreat.
In the wake phase, the active player receives a total of 12 hours, exactly one days, or a night, depending on which side is off. These 12 hours can be used as activity points to make the other train. Who wants to conjure up, pays the cost stated on the card magic in hours. Who wants to travel, pay, etc. Overall, distance to the next field can therefore be used in each round exactly 12 hours as an expense in any future actions. Read more »