31
August

Asara

Author: Denis Asara

Over time, we have already built a lot. We have built castles, farms and managed airships built. In the " Game of the Year "of 2011 are the successful duo Wolfgang Kramer and Michael Kiesling said to tower builders in the fantastic city Asara. In the game by Ravensburger two to four builders to try to build the most beautiful and tallest towers. The most famous architect wins the game.

Asara at it is a worker placement game. That means the players' actions in every round of this case in the form of traders, which they can redeem on the board using /. Unlike other representatives of the genre but it is not wooden figures, but cards in different colors. These cards can be used on the board in different areas to buy tower components, to rake in money, or to erect towers. The new twist on the matter is that there is in each area follow suit. Each of the first player, which uses in an area determines the color. Whether Asara can thus set a new course, let's look more closely below.

The center of the game is the big game plan. This consists of several parts which must be assembled before the game. The center is staffed from the site. With it, the four markets are connected to the tower sections. In the corners, which are formed on the resulting cross werdeb the corner panels used. Depending on whether you play the basic or advanced version, the tables are turned on the front or back.

After these preparations, the markets can now be equipped with the tower parts. In any market a variety of four different parts of the tower is being prepared. The fields are each printed design with open parts. The remaining parts of the tower comes on the appropriate pile. Now the tower builders get their materials yet. Each player gets a viewing screen, its capital, a marker points (to be paid to the "0" on the scoring track) and six merchant cards for the first round. Years after the marker was placed on the "1" bar of the years and has received the first player to grace the plates of the caliph, it is good to go.

Asara at turn four (rounds) played. Each year, players can send their distributors (hole cards) to work for them. In his train, the player may use one action on the board with its dealers. Here, it must always be on the aforementioned color constraint in the various fields. The following areas can be used:

Markets
In the four markets, the player can buy parts for its towers. There are bases, tops, windows and mezzanines. When buying from a dealer, the player on the market in the area and paid the fee, depending on the color purchased. The purchased part is then placed behind his own visor.

Site
The site shows seven fields. Next to each field a gold coin is shown with a number of "1" through "7". The player can occupy any of the fields with a vendor to build towers. The player can block as many parts as the number displays beside the field. At the same time is a correspondingly high Baugebühr. In addition, the builder gets a corresponding number of victory points. Is the field that you wanted to use that busy, a higher field can be used. However now, the higher construction costs are paid. The victory points represent only the number of parts used. During construction may be used at any number of towers. However, once installed parts will not be exchanged between towers. An extension with new parts is always possible. Only one condition in this case still remains: after building only complete towers. A tower must complete at least one base and have a peak.

Bank
In the bank, the players can acquire new capital. The main building of the bank forced to follow suit, but there are to grab higher yields. In the small building next to a smaller amount for any dealer to be replaced.

House of spies / favor of the Caliph
The House of Spies gives access to the tower part of Nachziehstapeln markets. Against a bribe, the player may choose a stack, select a part and pay for the place to be. Next to the house of spies in the field can "favor of the Caliph," the first player rights for the next round will be acquired.

All players have their dealers across the different fields, ending a year and it comes to the annual ranking. In these categories there is one point each for the favor of the Caliph, each tower and each tower section with a gold decoration (printed on some parts). After four years there is additionally the final score. Here first the highest towers of each color will be awarded. Then there are points in total for the tallest tower, the player with the most money and remaining towers. Who while achieving the highest score is the most successful Asaras tower builder.

This basic game can be extended by two enclosed areas for action yet.

House of dealers
Here the player has a card dealer in exchange for two new cards randomly drawn.

House of the bright window
In this field, players can earn glowing window. These can be built over existing windows. You are now on the golden mark and bring this one point in the annual assessments. In addition, they are in a tie (eg the highest tower) as a wildcard.

Asara manages to breathe known mechanisms by which retailer cards and the color of fresh air a bit forced. The degree of difficulty remains in the frame and also the barrier to entry is low. Nevertheless, it is particularly useful in the version for advanced enough strategic possibilities. Depth comparable to the games like Stone Age but it does not approach. Asara has clearly families and casual gamers as a target group. This will be entertained by exciting the game in about 60 minutes. Deserves special praise, Franz Vohwinkel, which makes the game by its graphics to a special feast for the eyes. So if one is not overly complex game design, or simply looking for a more complex family game at Asara is exactly right.


Year: 2010
Publisher: Ravensburger
Author: Wolfgang Kramer, Michael Kiesling
Graphics: Franz Vohwinkel
Players: 2-4
Age: 9 years
Duration: 60 minutes

Buy it at: Buecher.de

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